Where did the term “virtual reality” originate?

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The Evolution of Virtual Reality

The Evolution of Virtual Reality

Virtual reality (VR) has come a long way since its early beginnings in the 1960s. In those days, computer scientists were exploring ways to create simulated environments that could be experienced using special devices like HMDs (Head-Mounted Displays).

One of the earliest examples of a virtual environment was created by Myron Krueger in 1963. His “Solid Light” system used projectors to create a three-dimensional image that could be viewed through an HMD.

In the 1970s, computer scientists like Ivan Sutherland continued to explore the possibilities of virtual environments. Sutherland’s “Sketchpad” program allowed users to create simple 3D models and manipulate them using an HMD. This system was one of the first to use stereoscopic displays, which created a more realistic sense of depth and perspective.

bekannten Computerwissenschaftler wie Ivan Sutherland fortzuführen, erkundeten die Möglichkeiten virtueller Umwelten. Sutherlands “Sketchpad”-Programm ermöglichte es Benutzern, einfache dreidimensionale Modelle zu erstellen und diese mit einem HMD zu verarbeiten. Dieses System war eines der ersten, das stereoskopische Anzeigen verwendete, die einen realistischeren Eindruck von Tiefe und Perspektive schafften.

By the 1980s, virtual reality had become a popular area of research and development. Jaron Lanier’s work on the term “virtual reality” helped to bring attention to this field, and he went on to create his own VR system using HMDs and sensors.

Other computer scientists like Tom Furness and Ed Catmull also made significant contributions to the development of virtual reality technology.

Despite these early innovations, virtual reality technology remained largely in the realm of science fiction for much of the 20th century. It wasn’t until the 1990s that VR began to gain mainstream attention, with companies like Sony and Sega releasing consumer-friendly systems like the PlayStation and Nintendo 64.

In recent years, advances in hardware and software have made VR more accessible and immersive than ever before. From gaming to training simulations and medical treatments, virtual reality is changing the way we experience the world.